Created by: Dick de Rijk and John de Mol
Presented by: Howie Mandel
Narrated by: Joe Cipriano
Adapted From: the Dutch version, named ‘Postcode Loterĳ Miljoenenjacht’
Number of Seasons and Episodes: 6 seasons, 300 episodes
Meghan was: one of the briefcase girls, with the number 24. She starred in the second season of the show.
What is ‘Deal or no Deal’?
The player chooses one of 26 numbered briefcases at the start of the game. These cases, carried by identically dressed female models, each hold a different cash amount from $0.01 to $1,000,000. On the stage is a video wall that displays the amounts still in play at any given moment. The player’s chosen case is brought onto the stage and placed on a podium before him/her and the host.
In the first round, the player chooses six cases to eliminate from play, one at a time. Each case is opened as it is chosen, and the amount inside is removed from the board. After the sixth pick, a cordless telephone on the podium rings and the host answers it to speak with “The Banker” – a male figure, visible only as a dimly lit silhouette, who sits in a skybox overlooking the studio. The Banker’s face is never seen, and his voice is never heard; after the call ends, the host relays the Banker’s offer to buy the player’s case. The player can accept the offer and end the game by saying “deal” and pressing a red button on the podium, or reject it by saying “no deal” and closing a hinged cover over the button.
Each time the player rejects an offer, he/she must play another round, eliminating progressively fewer cases: five in the second round, four in the third, three in the fourth, two in the fifth. Beyond the fifth round, the player eliminates one case at a time, receiving a new offer from the Banker after each. The ninth and final offer comes when there are only two cases left in play, the one originally chosen by the player and one other. If the player rejects this final offer, he/she may either keep the chosen case or trade it for the other one, and receives the amount in the case he/she decides to take.
The Banker’s offer is typically a percentage of the average of the values still in play at the end of each round. This percentage is small in the early rounds, but increases as the game continues and can even exceed 100% in very late rounds. At times, an offer includes a prize tailored to the player’s interests, either in addition to cash or instead of it. In addition, prizes are occasionally substituted for some of the cash amounts on the board. Starting with the Banker’s offer in the second round, the player can bring a “cheering section” (a few friends/family members/colleagues) to the edge of the stage for advice on case selection and whether to accept offers. However, only the player’s decisions are counted as part of the game.
If a player accepts one of the Banker’s offers, and if time permits, the host encourages him/her to play through additional rounds to see what would have happened. If time runs short or the highest remaining value is eliminated, all of the remaining cases are opened at once.